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Cursor is not visible in editor window
Using Unity editor on Windows tablet, mouse cursor is not visible, but can select or hover over editor's UI elements. Cursor disappe... Read more
Instantiating UI prefab through script causes rescaling
Steps to reproduce: 1. Open attached project "817281.zip"2. Open scene "repro"3. In project tab, inspect Image prefab and notice tha... Read more
[TrailRenderer] Breaks focusing on object functionality
Steps to reproduce:1. open attached project2. open scene "M"3. move one of the cubes around -> press F or double click in hierarc... Read more
[TrailRenderer] Does not get cleared in scene view
Steps to reproduce:1. open attached project2. open scene M3. select "GameObject" from scene4. move his transform around Actual: trai... Read more
[TheLabRenderer] Shader fails to open source file error when it is attac...
How to reproduce:1. Create a new project2. Open Asset Store and import The Lab Renderer project3. Create a new folder and move TheLa... Read more
Rescaling broken scene/game view prints out errors when rescaling
Steps to reproduce:1. open attached project2. rescale one of the windows/tabs (don't change layout) - a lot of errors printed out Er... Read more
[BlendTree] Writing Threshold value with comma doesn't save the value
To reproduce:1. Open attached project ("BlendTree-Issue.zip")2. In the Animator window select the Blend Tree3. Type to Threshold fie... Read more
Text becomes blurry when there is even number of blend tree motions
How to reproduce:1. Open the attached project2. Open Controller in Animator window3. Double click on blend tree state4. Notice that ... Read more
[Networking] Stripping Level causes ArgumentNullException (for Parameter...
Reproduction steps:|1) Open user's attached project2) Make sure that Stripping Level (Player Settings) is enabled (which one doesn't... Read more
[HLAPI] SyncList can be used without inheriting NetworkBehavior but then...
Steps to reproduce:1. Open attached project2. play scene "Main"3. Start host4. click the "Initialize list" button Actual: "SyncList ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used