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Not Reproducible



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Issue ID




[TheLabRenderer] Shader fails to open source file error when it is attached to object at certain conditions



How to reproduce:
1. Create a new project
2. Open Asset Store and import The Lab Renderer project
3. Create a new folder and move TheLabRenderer folder inside of it
4. Create a new Material in the project (Assets-> Create-> Material)
5. Create a new game object in the scene
6. Make sure that scene view is open
7. Draw material to created game object
8. Change Standard shader to Velve/vr_standard
9. It becomes pink and there is an error in the Console "Shader error in 'Valve/vr_standard': failed to open source file: 'vr_utils.cginc' at line 149 (on d3d11)"

Note: If you firstly check the shader on the material while TheLabRenderer folder is in the root of the project it will continue working just fine while replicating these steps.

Not Reproducible: we can no longer reproduce the bug, the shader is out of date and no longer compiles

Comments (9)

  1. Ef25945a041a7e043f7c0ccfd0a41834?d=mm


    Mar 05, 2018 01:39

    Similar error happened to me with UnityChan plugin. All of UnityChan's shader's were spitting out errors. Right click reimport fixed it for me as well. Unity 2017.3.0f3.

  2. 1e15119bc4ebdcbf4ed53e005a4f3c18?d=mm


    Jan 24, 2018 16:38

    Same on other imported package. 2017.2 - Thanks for help with reimporting - work for now

  3. 451727943ea782d2159b1ea5ccebe11f?d=mm


    Jan 24, 2018 00:10

    I am able to reproduce this in 2017.3.0f3 but re-importing the shader fixes it so low priority.

  4. A3cad2a42dad4286e60306c3b77c54f9?d=mm


    Dec 20, 2017 12:07

    maybe "Velve/vr_standard" Velve is an issue ;D

  5. F0a3bb83ad222e04dc7750bfc671816f?d=mm


    Nov 29, 2017 17:21

    Clicking on the affected shader and choosing reimport after moving them to a new folder seems to fix the issue.

  6. F0a3bb83ad222e04dc7750bfc671816f?d=mm


    Nov 29, 2017 17:13

    Finding this in 5.6.1f1 when moving shaders after import. Initially working fine.

  7. C4e43e794098a0c99fce0c291748e720?d=mm


    May 16, 2017 09:20

    I'm getting this in 5.6.1f1 building for Xbox.

  8. A4095b1a6ed7b0cbc9b9b4d3f11ef8e3?d=mm


    Apr 11, 2017 09:04

    Also, for those who faced with a similar issue: reimporting of shaders fixes the error.

  9. A4095b1a6ed7b0cbc9b9b4d3f11ef8e3?d=mm


    Apr 11, 2017 07:51

    It seems that this issue is relevant to not only TheLabRenderer, but to any other package too. I faced the same error with my asset. Reproduction steps are the same: move the asset right after importing.

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