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[Android] Vulkan fails to recognize RenderTexture with RGB111110Float Co...
1. Open user attached project "Test1111..."2. Go to Assets --> myRenderTexture and change its Color Format to "RGB111110Float"3. ... Read more
Editor crashes on RenderEventsContext::AddCommandBuffer after calling Ca...
Steps to reproduce:1. Open attached "AddCommandBuffer.zip" Unity project2. Open "Main" scene3. Enter Play mode Reproduced in: 2018.2... Read more
AfterEverything Command Buffer does not receive the output from BeforeIm...
How to reproduce:1. Download attached project file and open "Occlusion" Scene2. Open and run the frame debugger3. Notice that the oc... Read more
[Collab] Editor crashes in ValidateSubmenu when trying to access Assets ...
Editor crashes when publishing changes via collab with new project id. Steps to reproduce: 1) New Project > Create material > ... Read more
Invalid rendering of Terrain Collision geometry in Physics Debug mode
How to reproduce:1. Open the user-submitted project and open the "thescene" scene2. Go to Window - Physics Debugger3. Checkmark the ... Read more
Tiled sprite doesn't work in WebGL in Microsoft Edge browser
To reproduce: 1. Open the project, attached by the user (TiledSpriteTest.zip)2. Build for WebGL and run it on Edge browser3. Observe... Read more
Unity crashes when creating a Render Texture larger than 16k with Camera...
Steps to reproduce:1. Download and open the attached project(defbug.zip)2. Enter Playmode Expected result: Warning in the consoleAct... Read more
Audio output groups are not shown with a Tree structure (but as a flat l...
Steps to reproduce:1. Create new audio mixer2. Create new audio group3. Add Audio Source to the scene4. Try selecting audio output g... Read more
[Enlighten] Crash in AssetDatabase::CheckCanAddObjectToAsset after bakin...
Steps to repro: 1. Open attached project and 'main' scene;2. Drag 't1' scene to the Hierarchy;3. Open Lighting window (Window>Lig... Read more
SpeedTree meshes have bad texcoord data after updating to 2018.1.
Upgrading project to 2018 if it contains SpeedTree meshes, they deform incorrectly and the LOD is incorrect too, a patch to correct ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
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