Search Issue Tracker
Plugins not copied to the Standalone Plugin folder when they are marked ...
Steps to reproduce:1. Create new Unity project1. Import attached "dummy.dll" file for Windows or "MacURI.bundle" file for MacOS2. Se... Read more
[WindowsMR][Emulation] - Trunk - Windows MR SDK is failing to Initialize...
When using simulation on the first fresh run of a project the Windows Mixed Reality SDK will fail to initialize because the HoloLens... Read more
Two particle effect draw calls do not batch together
Repro steps:1. Run scene in attached ParticleBatching.zip2. After a few seconds click Enable in the Frame Debugger3. In the Transpar... Read more
The Editor is failing to check the CacheServer when increasing AssetPost...
How to reproduce:1. Download attached project (Ensure that CacheServer is enabled in the editor, I have reproduced using Local Mode)... Read more
TextureImporter.streamingMipmapsPriority always returns 1
Reproduction steps:1. Open attached project "BugReport_TextureImporter_StreamingMipmapsPriority.zip";2. Select Assets/Streaming_3;3.... Read more
Calling Transform.SetParents resets localPosition of the UI GameObject
Reproduction steps:1. Open the attached project "UIBugRepro.zip";2. Open the repo.unity scene;3. Enter a play mode; Expected results... Read more
Console Spamming Message: "InputEventData event is too big! (increase kM...
The console spams the following error: InputEventData event is too big! (increase kMaxInputEventSizeInBytes) I can only reproduce th... Read more
.NET Standard 2.0 API Compatibility creates com.unity.package-manager-ui...
Steps to reproduce:1. Open the attached project (New Unity Project (15).zip)2. Open the project root folder3. Observe the com.unity.... Read more
Visual Studio doesn't autocomplete when pressing [ or ]
To reproduce: 1. In a new project, open any script with Visual Studio 20172. Create a class field float[] array;3. Try writing "arr"... Read more
NullReferenceException is thrown when Vanilla.Biome+SerializedArray is p...
How to reproduce:1. Open attached Unity project "Biomes"2. Load scene "Test"3. Select Tester in the Hierarchy4. Press "Add Runtime F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized