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Fixed
Fixed in 6000.0.71f1, 6000.3.12f1, 6000.4.1f1, 6000.5.0a9, 6000.6.0a1
Votes
0
Found in
6000.0.67f1
6000.3.10f1
6000.4.0b9
6000.5.0a7
6000.6.0a1
Issue ID
UUM-134937
Regression
No
[Linux] No “File already exists” pop-up thrown when saving Shader Variants with an already existing name from Build Profiles or Project Settings window
Steps to reproduce:
1. Create new Unity project
2. Open Build Profiles window
3. Add Build Profile
4. Press “Add Settings” button and add Graphics Settings
5. Scroll down to find “Shader Settings”
6. Press “Save to asset...” button
7. Save New Shader Variants
8. Press “Save to asset...” button again
Actual results: user is allowed to save identical Shader Variants without changing the name, no pop-up is thrown, informing about already existing file
Expected results: Pop-up stating “NewShaderVariants.shadervariants” already exists. Do you want to replace it?” is thrown to the user
Reproducible with versions: 6000.0.67f1, 6000.3.10f1, 6000.4.0b9, 6000.5.0a7
Tested on (OS): Ubuntu 24.04
Notes:
- on 6000.0.67f1, 6000.3.10f1 Shader Settings are in Project Settings > Graphics.
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Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.5.0a9):
Fixed in 6000.5.0a9
Resolution Note (fix version 6000.4.1f1):
Fixed in 6000.4.1f1
Resolution Note (fix version 6000.3.12f1):
Fixed in 6000.3.12f1
Resolution Note (fix version 6000.0.71f1):
Fixed in 6000.0.71f1