Search Issue Tracker

Won't Fix

Votes

0

Found in

2018.2.0a8

Issue ID

1022997

Regression

No

[Android] [MeizuMX5] Artefacts appear on UI when switching MSAA to 4 or 8 during runtime

Mobile

-

How to reproduce:
1. Open the attached project
2. Build and run Test scene on Meizu MX5
3. Click on Switch MSAA button 2 or 3 times
4. MSAA switches to 4x Multi Sampling or 8x Multi Sampling
Result: artefacts appear on UI

Reproducible: 2017.2.2p2, 2017.3.2f1, 2018.1.0b13, 2018.2.0a5, 2018.2.0a8

DUT(reproducible):
Meizu MX5 (5.0.1, MediaTek Helio X10, PowerVR Rogue G6200, GLES 3.1)

DUT(not reproducible):
Google Pixel 2 ( 8.1.0, Qualcomm Snapdragon 835, Adreno 540 , GLES 3.2)
Samsung Galaxy Note 8 (7.1.1, Qualcomm Snapdragon 835, Adreno 540, GLES 3.2)
Samsung Galaxy S8 (7.0, Samsung Exynos 9 Octa, Mali-G71, GLES 3.2)
Nvidia SHIELD tablet (6.0.1, nVidia Tegra K1, nvidai Tegra K1, GLES 3.2)
Samsung Galaxy Tab3 10.1 (4.4.2, Intel Atom Z2560, PowerVR SGX 544MP2, GLES 2)
Samsung S3 Mini VE (4.2.2, Marvell PXA988, Vivante GC1000, GLES 2.0)

  1. Resolution Note:

    Won't fix: device specific issue. Workaround: set MSAA quality to highest expected level in project settings, then during runtime lowering MSAA level will not produce artifacts.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.