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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

2018.1.0b12

Issue ID

1020505

Regression

No

Crash/Freeze after calling EntityManager.RemoveComponent<>(Entity) for a lot of times

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How to reproduce:
1. Open the attached project
2. Open the "2BodyJobs" scene
3. Press Play
4. Keep pressing Space (around 30 times)

Actual result: Unity crashes or freezes.

Reproducible with: 2018.1.0b12 (ed1bf90b40e6).

Note: The crash is caused by "EntityManager.RemoveComponent<NBodySimulatorRun>(simulatorEntity);" in PlayerInputSystem.cs, line 43.

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