Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.1.0b12
Issue ID
1020505
Regression
No
Crash/Freeze after calling EntityManager.RemoveComponent<>(Entity) for a lot of times
How to reproduce:
1. Open the attached project
2. Open the "2BodyJobs" scene
3. Press Play
4. Keep pressing Space (around 30 times)
Actual result: Unity crashes or freezes.
Reproducible with: 2018.1.0b12 (ed1bf90b40e6).
Note: The crash is caused by "EntityManager.RemoveComponent<NBodySimulatorRun>(simulatorEntity);" in PlayerInputSystem.cs, line 43.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator state transition preview clips are flickering when zooming in
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
- "DebugAllocatorMode" option changes when changed in another Editor instance
Add comment