Search Issue Tracker
[iOS] Converting texture from ASTC format to RGBA32 drops quality when u...
How to reproduce:1. Open user's project2. Open scene "scene"3. Go to build settings and switch platform to iOS.4. Play the scene. Ex... Read more
Android build crashes when loading many small assets with Resources.Load...
Steps to reproduce:1. Open user attached project2. Build an apk3. Using node js script provided by QA deploy the apk to the device R... Read more
Editor crashes in GameObject::SendMessageAny when stopping a scene while...
How to reproduce:1. Open user attached project (Model Viewer.zip)2. Enter Play mode3. Open a script ("Animate.cs" for example)4. Edi... Read more
"Odin" asset crashes the Editor during the import
Reproduction steps:1. Try to open the attached project "RunningCheese.zip";or1. Create a new empty project;2. Go to the Asset Store ... Read more
Image effects not completing before blitting to the screen
How to reproduce:1. Download attached project and open "Example" Scene2. Enter Play Mode Actual result: Several cameras with post-pr... Read more
Calculation errors in Camera API's World/Screen space transformation fun...
How to reproduce:1. Download attached project and open "Default" Scene2. Click anywhere in the Scene Window and compare the debug ou... Read more
[Regression] Attempting to enter 'F' (Capital f) into input field result...
Steps to reproduce:1. Open QA attached project2. Open 'Test' scene3. Select 'Main Camera' where a script with 'public string' field ... Read more
[Sprite Shape] Crash on changing bevel cutoff property in Edit Spline to...
Crash on changing properties in Edit Spline toggle Steps to Repro:1. Open attached project > hierarchy > right click2. 2D Obje... Read more
Profiler is not profiling when attached to running Standalone build
To reproduce:1. Open any project, set Profiler to Record mode2. Build and Run the project in Standalone3. While built project is run... Read more
Symbols are not uploaded to Performance Reporting service for Windows IL...
When building a project for Windows with the IL2CPP backend, symbols for GameAssembly.dll are not uploaded to the Performance Report... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names