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Fixed in Unity 2018.2

Votes

0

Found in

2017.1.2f1cc85bf

Issue ID

1008349

Regression

No

[iOS] Converting texture from ASTC format to RGBA32 drops quality when using GetPixels and SetPixels

Graphics - General

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Priority: 7Not yet prioritized for a release

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Severity: 3Secondary functionality broken

How to reproduce:
1. Open user's project
2. Open scene "scene"
3. Go to build settings and switch platform to iOS.
4. Play the scene.

Expected result: converting texture from ASTC to RGBA32 massively drops quality when using GetPixels and SetPixels to duplicate original texture.
Actual result: converting texture from ASTC to RGBA32 does not drop quality when using GetPixels and SetPixels to duplicate original texture.

Reproducible with - 2018.2.0a4, 2018.1.0b11, 2017.3.1p4, 2017.2.2p1, 2017.1.3p2, 5.6.5p2

Verified in: 2018.2.0a7

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