Search Issue Tracker
Albedo visualization shows nothing after batch baking scenes
Steps to repro: 1. Open attached project and 'Albedo' scene;2. Clear GI cache and baked data;3. Select QA>Lightmaps>Bake Build... Read more
Icons in the Project Broswer don't resize properly
Steps to reproduce : - create a few new assets in the Project Browser- use the slider to resize the icons and notice that some of th... Read more
When Android build platform is selected, editor unexpectedly attempts to...
To reproduce:1. Open attached project;2. Open Build Settings (Ctrl + Shift + B or File > Build Settings...);3. Select PC, Mac &am... Read more
Animator's transition doesn't change condition's type when Float/Int/Boo...
How to reproduce:1. Open attached project "Case_1008518-project".2. Open Scene1.3. Press on Cube and open Animator window.4. Create ... Read more
IEnumerable<T>.Contains(null) returns False when Array has a null object...
Steps to reproduce:1. Open attached “ContainsNull.zip” Unity project2. Open “Default” scene3. Enter Play mode4. Observe Console wind... Read more
UI elements with ContentSizeFitter get misplaced
Reproduction steps:1. Open the attached project "WorldSpaceText.zip";2. Open the main.unity scene;3. Enter a play mode. Expected res... Read more
Emission value field is missing from the Material settings
To reproduce:1. Open a new project2. Create a new Material3. Select it and check the Inspector tab Expected result: The Emission val... Read more
Assertion ''(int)indices[kStaticLightmap] + staticOffset >= 0' is shown ...
Steps to repro: 1. Create a new project;2. Add a cube gameobject;3. Mark the cube as static in the Inspector;4. In the Lighting Wind... Read more
Depth render texture dissapears in OnRenderImage() or OnPostRender() on ...
To reproduce:1. Open attached project;2. Open "test" scene (you'll see 3 game objects: Cube references a depth render texture in its... Read more
[UnityTestRunner] -editorTestsFilter & -editorTestsCategories command li...
Steps to reproduce:1. Extract attached project2. Open Unity with arguments (Edits below)3. Observe the TestResults file (TestResults... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names