Search Issue Tracker
Enabling "Content Size Fitter" Constraints and then removing them, greys...
Reproduction steps: 1. Open "MinimalRepro" Project2. Open "Main" Scene3. Select "Canvas" -> "GameObject"4. Set the "Content Size ... Read more
[iOS] Crash in 'unity_z_inflate at inflate.c' when loading PNG file from...
Reproduction steps:1. Open the attached project 'LoadPNGTest.zip'.2. Build it to iOS device.- Make sure you open '.xworkspace' inste... Read more
[2D] Hexagon Tiles shape turns to triangles on resetting the Grid component
Hexagon Tiles shape turns to triangles on resetting the Grid component Steps to Reproduce:1. Create a New 2D Project2. Right click o... Read more
[2D] Hexagon tiles get distorted on changing values of the cell gap
Hexagon tiles get distorted on changing values of the cell gap Steps to Reproduce:1. Create a New 2D Project2. Right click on Hierar... Read more
Default 3D Unity project doesn't build for UWP with .NET scripting backe...
This regression happened because postprocessing stack is now included to new projects by default. We either need to make it work wit... Read more
Unity editor crashes at mono_class_init when exiting play mode with cus...
How to reproduce:1. Open given Unity project2. Select "model" asset in the project window3. Enter Play Mode4. Exit Play Mode5. Unity... Read more
[PLM] CPU is underutilized when baking multi-lightmaps
It is observed that CPU usage is low when baking multiple lightmaps and overhead can be particularly high when this issue occurs. St... Read more
Fatal Error: "pointer to object of manager 'MonoManager' is NULL" while ...
Steps to reproduce:1. Open the attached project (case_1008226-Vehicle_Physics_Pro (1).zip)2. Close it3. Observe the crash Actual res... Read more
[SRP|Lightweight] Upgrade selected materials tool softlocks the Editor
To reproduce: 1. Create a project with Lightweight template2. Create a new unlit shader in the project3. Select the new shader4. Go ... Read more
LayerMask.NameToLayer shows different values in the inspector
To reproduce:1. Open QA's attached project2. Select Main Camera and open the script attached to it3. Play the scene and take a look ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components