Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0f3
Issue ID
1013514
Regression
No
Unity editor crashes at mono_class_init when exiting play mode with custom asset selected
How to reproduce:
1. Open given Unity project
2. Select "model" asset in the project window
3. Enter Play Mode
4. Exit Play Mode
5. Unity crashes
Reproducible with: 2018.2.0a5, 2018.1.0b11, 2017.3.1p4
Note:
Cannot test on 2017.2, 2017.1 and 5.6 because of scripting errors
When "model" is not selected and repeating 3, 4 steps, Unity doesn't crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment