Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0f3
Issue ID
1013514
Regression
No
Unity editor crashes at mono_class_init when exiting play mode with custom asset selected
How to reproduce:
1. Open given Unity project
2. Select "model" asset in the project window
3. Enter Play Mode
4. Exit Play Mode
5. Unity crashes
Reproducible with: 2018.2.0a5, 2018.1.0b11, 2017.3.1p4
Note:
Cannot test on 2017.2, 2017.1 and 5.6 because of scripting errors
When "model" is not selected and repeating 3, 4 steps, Unity doesn't crash
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Incorrect Preferred Height calculation when a single text line uses different Font Assets
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
Add comment