Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b7
Issue ID
1013983
Regression
No
LayerMask.NameToLayer shows different values in the inspector
To reproduce:
1. Open QA's attached project
2. Select Main Camera and open the script attached to it
3. Play the scene and take a look at the Inspector
Expected result: Layer Masks have their names set according to the script
Actual result: Layer Mask names are set according to what seems to be a fixed pattern
Reproduced with: 2017.1.3p2, 2017.2.2p1, 2017.3.2f1, 2018.1.0b11, 2018.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Double separation lines are present in Override Controls in a DefaultVolumeProfile Asset
- Silent crash when multiple child GameObject Colliders are triggered while attached to a Parent GameObject with Transform Scale set as (0; 0; 0)
- Numbers of output expressions does not match number of output error is thrown when converting node to property Output
- GameObjects with higher Render Queue values are being reflected on GameObjects with lower Render Queue values
- Underlying macOS Platform is incorrectly detected when running iOS apps on Apple Silicon Macs via Native Subsystem
Add comment