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WaitForEndOfFrame in Coroutine doesn't work when using next frame button...
Steps to reproduce: 1. Open attached project "test02.zip" 2. Open "test" scene 3. Press play 4. Notice how both messages get printed... Read more
Save path for collab download ignored if it has non standart characters
Steps to reproduce: 1. Select a project from "In The Cloud". 2. Use path that has non standard characters(ex: ą č ę ė). Expected be... Read more
Using Animator.CrossFadeInFixedTime and Animator.Update methods crashes ...
Reproduction steps: 1. Open the "bug.zip" project. 2. Open the "test" scene. 3. Play the scene 4. Wait for the crash. NOTE: Comment... Read more
Trying to stream audio from asset bundle throws "Cannot create FMOD::Sou...
Steps to reproduce: 1. Open attached project "822605.zip" 2. Open scene "Untitled" 3. Run scene and click button "Audio 2" 4. Notic... Read more
Ctrl+z does not revert all objects' position when prefab is present and ...
Steps to reproduce: 1. Open "TestUndoBug" project 2. Open "Scene01" scene 3. Select all gameObjects except camera and light 4. In th... Read more
Using transform.position for moving child object makes parent object cha...
Steps to reproduce: 1. Open attached project in 5.4.0f3 at first. 2. Open "main" scene. 3. Start play mode. - After 40 seconds "Cube... Read more
Materials Custom Render Queue is resetting itself back to default after ...
Steps to reproduce: 1. Open attached project 2. Open "Repo shader" scene 3. Select "Sphere" in the Hierarchy 4. Change "Bundle Url" ... Read more
[IL2CPP] Loading cached asset bundles throw Invalid Operation Exception
Steps to reproduce: 1. Open attached project "822689.zip" 2. Open scene "Main" and build and run to WebGL. While building select "B... Read more
Animator Override Controller does not override animations via script
How to reproduce: 1. Open the attached project 2. Open and play AnimTest scene 3. Hit 1, 2 or 3 in keyboard 4. Animator doesn't tran... Read more
Dragged editor Game window locks up when docked
Steps to reproduce: 1. Open the attached project. 2. Select 'Game' window. 3. Try adjusting the size of the game window by dragging... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain's "Brush Masks" Overlay's default color doesn't match other Overlays
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up