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Unity looses focus when Save All of Verify Saving Assets menu is clicked
1) Create new project2) In editor, under Preferences-> General enable 'Verify saving assets'3) Create new script and attach it to... Read more
Material.SetPass sometimes doesn't cache results on DX9
Steps to reproduce: 1) Download attached project 'Preloading.zip' and open in Unity.Note: Make sure that Graphics API is set to Dire... Read more
[Animation] Using Slate from A$ crashes in the editor in GetLayerAndStat...
Steps to reproduce:1. Open users attached project2. Scene "test"3. Click on "Cutscene" in the "Hierarchy"4. In the "Inspector" tab c... Read more
[Android][iOS][UI] Only one light affects UI at one time
Reproduction steps----------------------1) Open user's project (UI sample project from the asset store)2) Build and run scene 'Light... Read more
Using overriden sprite packer crashes Unity
Steps to reproduce:1. Download and open attached project "AtlasProject.zip"2. Open sprite packer (Window -> Sprite Packer)3. Pres... Read more
[Crash] crash when reinstalling gfx driver
1) Open the editor2) Roll back Nvidia driver. http://www.nvidia.com/object/driver_rollback.html3) Observe the editor crash4) Open ed... Read more
LightProbes.GetInterpolatedProbe causes an error
1. What happened I get an error when calling LightProbes.GetInterpolatedProbe. Here is the error:NullReferenceException UnityEngine.... Read more
UnityWebRequest downloadedBytes property is always zero
When downloading a bundle from network UnityWebRequest updates its progress property but doesn't update downloadedBytes property. Op... Read more
[Performance] - 5.4 : Extremely slow performance of SetParent on deeply ...
Description:Extremely slow performance of SetParent on deeply nested UI panels Repro Steps:1.) Open Repro Project2.) Build and Deplo... Read more
[Image] RenderTexture displays wrong image for one frame if image initia...
Steps to reproduce: 1. Open attached project "bug_image_fill_bug.rar"2. Open scene "BugFill"3. Make sure that "Error pause" is enabl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used