Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b24
Issue ID
813651
Regression
No
Unity looses focus when Save All of Verify Saving Assets menu is clicked
1) Create new project
2) In editor, under Preferences-> General enable 'Verify saving assets'
3) Create new script and attach it to new GameObject
4) Edit the script (a print("hello") statement will do in Start()
5) Save script
6) Go back to editor and save scene
Notice that confirmation message will pop up.
7. Click save All
Notice that last focused window comes in front of Unity window.
Expected results: Clicking on Save all button does not affect window focus
Actual results: Clicking on Save all button makes Unity Editor loose its focus
Note: Issue occurs with both MonoDevelop and Visual Studio code editors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #835551