Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b24
Issue ID
813651
Regression
No
Unity looses focus when Save All of Verify Saving Assets menu is clicked
1) Create new project
2) In editor, under Preferences-> General enable 'Verify saving assets'
3) Create new script and attach it to new GameObject
4) Edit the script (a print("hello") statement will do in Start()
5) Save script
6) Go back to editor and save scene
Notice that confirmation message will pop up.
7. Click save All
Notice that last focused window comes in front of Unity window.
Expected results: Clicking on Save all button does not affect window focus
Actual results: Clicking on Save all button makes Unity Editor loose its focus
Note: Issue occurs with both MonoDevelop and Visual Studio code editors.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
This is a duplicate of issue #835551