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Emissive materials are broken when loading Scene via SceneManager.LoadScene
How to reproduce:1. Clone the https://github.com/mrpropellers/ssj22-3 repository following the instructions provided (use git CLI)2.... Read more
Changes made by the Script in the UI Document are reset when performing ...
How to reproduce:1. Open the user-attached project “BugReport-UI-Toolkit-Undo”2. Open the “SampleScene” scene3. Enter the Play Mode4... Read more
"Pin in New Scene Dialog" checkbox has only title in the "Inspector" tab
How to reproduce: Open HUB; Create a new project; Go to "File" menu and select "Save as Scene Template" sub-menu item; Click "Save" ... Read more
m_VertexData tangents are stripped when Non-Recursive Dependency Calcula...
Reproduction steps:1. Open the user’s attached project “TestOptimizeMeshData”2. Click Build > Clear Build Cache > All in the A... Read more
Windows Player exe contains unwanted properties, causing text "Unity Pla...
See discussion here: https://forum.unity.com/threads/window-says-unity-playback-engine-rather-than-the-name-of-my-game.1339328/ Read more
There are 38 extra AudioSources in the Scene
To reproduce:1. Open the attached project2. Open the Profiler window (Window → Analysis)3. Enter Play mode4. Exit Play mode5. Click ... Read more
Incorrect values in ReadPixel for some 16bit GraphicsFormat when on Windows
To reproduce:1. Open the user’s project2. Expand ‘Bug’ GameObject in the Hierarchy3. Select any ‘Invalid’ GameObject4. Look at the I... Read more
[VFX] Dragging regular material onto a VFX graph will override its own m...
Steps to reproduce: 1) Simply create a VFX graph in your scene and a material in asset browser 2) Drag and drop material onto the VF... Read more
Editor hangs when importing certain .fbx files
Reproduction steps: Create a new project Import attached test.fbx Expected result: Asset importsActual result: Editor hangs on “Impo... Read more
[ChromeOS] Cursor position value is not updating when left mouse button ...
Open the attached project Go to Edit > Project Settings > Player > Other Settings Set Scripting Backend to IL2CPP In Target... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS