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0
votes
Not Reproducible

[Materials] Changing color with MaterialPropertyBlock.SetColor() does no...

Progressive Lightmapper

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Jun 30, 2016

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Version/s: 5.4.0b23

Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene Result: The plane on the bottom changes colo... Read more

0
votes
Fixed

[WSA] LightmapSettings is null error

Windows Store Apps

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Jun 30, 2016

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Version/s: 5.3.5p6

On WSA 8.1 platform with 5.3.5p6 getting "LightmapSettings is null" error. Regression in 5.3.5p6. Previous versions work fine.Not re... Read more

0
votes
Not Reproducible

Texture flickers on mesh with 2 materials while object is not in 0.0.0 p...

Shaders

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Jun 28, 2016

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Version/s: 5.4.0b23

Steps to reproduce: 1) Download attached project " BugTest.zip " and open in Unity.2) Open scene "FlickeringBug".3) In Hierarchy tab... Read more

0
votes
Fixed

[Android]Very long build times in Android due to assets in 'Resources' f...

Android

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Jun 24, 2016

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Version/s: 5.3.4p4

To reproduce:1) Create new project2) In Resources folder, fill it with a lot of Assets2) Build it for Android on 5.2 and 5.3 - notic... Read more

0
votes
Fixed

[UNET] Client stops receiving some of the messages from server when conn...

Networking

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Jun 20, 2016

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Version/s: 5.3.5p4

Steps to reproduce:! I would advise following attached repro video instead of steps 1. open attached project2. build and run3. start... Read more

0
votes
Fixed

[WSA] SerializationBinder missing from mscorlib

Windows Store Apps

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Jun 26, 2016

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Version/s: 5.3.5p5

Unable to build Universal 10 with .NET scripting backend, "SerializationBinder" missing from mscorlib. Repro steps:1. open project "... Read more

0
votes
Fixed

[SinglePassStereo] Refracted object seems to move as you turn your head

VR

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Jul 01, 2016

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Version/s: 5.4.0b24

Using a DK2 headset with Single-Pass Stereo enabled stationary objects seen through refractive glass appear to move coincident with ... Read more

0
votes
Won't Fix

[SinglePassStereo] GUI elements only appear in right eye using SPS

XR SDK

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Jul 01, 2016

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Version/s: 5.4.0b24

With Single-Pass Stereo enabled GUI Text and GUI Texture objects only appear in the right eye in a DK2 headset. Read more

0
votes
Fixed

[SinglePassStereo] SPS only renders into one eye when GUI elements are used

VR

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Jul 01, 2016

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Version/s: 5.4.0b24

Split screen stereo in Game view only shows a single eye's viewport for scenes that contain a GUI Texture or GUI Text when Single-Pa... Read more

5
votes
Fixed

SceneManager.SetActiveScene doesn't work inside the SceneManager.sceneLo...

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Jun 30, 2016

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Version/s: 5.4.0b23

Steps to reproduce:1. Open attached "case_810327 repro" project2. Open "One" scene3. Play in editor4. Observe console Results: Scene... Read more

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