Search Issue Tracker
Won't Fix
Votes
2
Found in
2017.3.1f1
Issue ID
1015220
Regression
No
UNetWeaver error is thrown when using Vector3Int as a parameter for UNET Command methods
How to reproduce:
1. Open "Vector3intBug" Unity project
2. Have a script with Command method and have Vector3int as a parameter
3. Unity throws errors after compiling
Expected result: Vector3int should be a valid parameter
Actual result:
Reproducible with: 2018.2.0a5, 2018.1.0b12, 2017.4.0f1, 2017.3.2f1, 2017.2.2p1
Note:
Vector3int was released in 2017.2 version so it can be tested on older ones
Comments (2)
-
Xypherorion
Nov 23, 2018 15:02
Easy workaround using an int array, but why is this native Unity type not supported?
-
AubryStrawberry
Jun 10, 2018 11:01
Same with 2018.1.2f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.