Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b1
2018.1.0b12
Issue ID
1015805
Regression
Yes
[Mac 10.12] Artifacts appear while using hard shadows and Metal API
Artifacts appear while using hard shadows on Metal API. This happens only on Mac 10.12
Steps to reproduce:
1) Open attached project.
2) Open scene "Test" and observe the artifacts.
Alternatively,
1) Create new project > Create Cube > Create plane. Refer Screenshot.
2) Directional Light > Shadow type > Hard Shadows
Actual result: Artifacts occur in the whole scene.
Note: Occurs only on Mac 10.12 and Metal API
Reproducible on : 2018.2.0a5, 2018.1.0b12, 2018.1.0b11, 2018.1.0b5, 2018.1.0b1
Works fine on: 2017.3.0f3, 2017.2.0f3.
Workaround: In directional light under shadow type, increase bias to 0.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX
Add comment