Search Issue Tracker
Package scripts reset to default when restarting the editor
Steps to reproduce: 1. Create a new project 2. Add any package(e.g. HDRP) 3. Modify a script from the package 4. Let the editor reco... Read more
[Mobile Notifications] Notifications aren't delivered after rebooting th...
Repro steps: 1. Open QA attached project "repro_1113099" 2. Build and Run 3. Tap the "Schedule Notification" button 4. Reboot the de... Read more
Unity build process freezes when compiling shader
How to reproduce: 1. Open the "Shader_Crash.zip" project 2. Build the "16-Shader.unity" scene Actual result: Unity freezes. Reprod... Read more
[UWP] Controller button triggers rapidly only when two controllers are c...
To reproduce: 1) download the project attached in https://forum.unity.com/threads/xbox-one-controller-buttons-fire-multiple-times-on... Read more
Package manager window's sidebar is unresponsive after resetting packages
Steps to reproduce: 1. Create a new project in 2019.1 2. Install Addressable system 0.4.8 from the Package manager window 3. Upgrade... Read more
UnitySynchronizationContext.ExecuteTasks() causes per frame GC Alloc
Steps to reproduce: 1. Download 1114295_repro.zip and open "Scene" scene 2. Open Profiler window 3. Enter play mode 4. Search for Un... Read more
[UI] Resetting material shader throw errors when material shader set to ...
Resetting material shader throw errors when material shader under TextMesh pro is set to TextmeshPro/Distance field (Surface). Step... Read more
R8_SRGB is not supported error when using Postprocessing Depth of Field ...
Steps: 1. Create a new project with HDRP template 2. Open sample scene 3. Observe console for error and game view renders black Rend... Read more
[Custom SRP] CommandBuffer.DrawMeshInstancedIndirect does not draw Mesh ...
To reproduce: 1. Open attached project 2. Open IndirectRenderingTest Scene 3. Change API from Direct3D11 to Vulkan and see that ther... Read more
[WebGL] 3D texture lookups (tex3Dlod in shader) are always 0
Steps to reproduce: 1. How we can reproduce it using the example you attached 2. Run demo scene. 3. Try to show medium heavy clouds ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view