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Not Reproducible

Votes

0

Found in

2019.1.0a1

2019.1.0b1

2019.2.0a1

Issue ID

1122291

Regression

No

[Custom SRP] CommandBuffer.DrawMeshInstancedIndirect does not draw Mesh when Graphics API is set to Direct3D11

Graphics - General

-

To reproduce:
1. Open attached project
2. Open IndirectRenderingTest Scene
3. Change API from Direct3D11 to Vulkan and see that there are no mesh
4. Change API from Vulkan to Direct3D11 and see that mesh appears

Reproducible with: 2019.1.0b1, 2019.2.0a3
Not compatible with 2017.4 and 2018.3

Actual results: mesh isn't drawn

Notes: works with Direct3D12

  1. Resolution Note (2019.2.X):

    CommandBuffer.DrawMeshInstancedIndirect need to use ComputeBuffer with type IndirectArguments

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