Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.1.0a1
2019.1.0b1
2019.2.0a1
Issue ID
1122291
Regression
No
[Custom SRP] CommandBuffer.DrawMeshInstancedIndirect does not draw Mesh when Graphics API is set to Direct3D11
To reproduce:
1. Open attached project
2. Open IndirectRenderingTest Scene
3. Change API from Direct3D11 to Vulkan and see that there are no mesh
4. Change API from Vulkan to Direct3D11 and see that mesh appears
Reproducible with: 2019.1.0b1, 2019.2.0a3
Not compatible with 2017.4 and 2018.3
Actual results: mesh isn't drawn
Notes: works with Direct3D12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (2019.2.X):
CommandBuffer.DrawMeshInstancedIndirect need to use ComputeBuffer with type IndirectArguments