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0
votes
Fixed

[iOS] Corrupted IPEndPoint in IL2CPP backend and IPv6 network

iOS

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Jun 21, 2016

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Version/s: 5.3.5p4

Steps to reproduce:1) Download the attached "UdpServer.zip" on a Windows machine, extract it, open in Visual Studio, build and launc... Read more

0
votes
By Design

Two identical objects produce different Navmesh results

AI

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Mar 01, 2016

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Version/s: 5.3.3p2

How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Navigation window- Make sure the Agent Radius is about... Read more

0
votes
Fixed

Regression: Rigidbody.MovePosition() is very slow on Editor

Physics

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Jul 05, 2016

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Version/s: 5.4.0b25

Regression - not reproduces in 5.4.0b23, started to happen since b24Rigidbody.MovePosition() is very slow on Editor, but fine on Sta... Read more

0
votes
Won't Fix

Null pointer exception when dragging line renderer into the scene and th...

Editor - Other

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Jul 05, 2016

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Version/s: 5.4.0b24

Steps to reproduce: 1. Download and import attached project.2. Open scene: 02_effects_preview3. Press play.4. Make sure scene view a... Read more

0
votes
Fixed

Plugins Ignored for Linux Universal Builds

Linux

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Jul 06, 2016

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Version/s: 5.3.5f1

Read more

0
votes
Fixed

[Prefab] Redoing an undo-ed prefab object creation makes two objects ins...

Assets Management

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Jul 07, 2016

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Version/s: 5.4.0b25

To reproduce:1) Create new project2) Create new empty object3) Make a prefab out of it by dragging to project view4) Undo twice so t... Read more

0
votes
Fixed

Any State -> transitions do not work correctly with Ordered Interruption

Animation

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Jun 23, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1) Download attached projetc "case_808387 repro" and open in Unity.2) Open scene "mecanim_crossfade_test".3) Sel... Read more

0
votes
Fixed

Adding UI object to a Canvas when shading mode is set to Shaded Wirefram...

UI

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Jul 03, 2016

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Version/s: 5.4.0b22

How to reproduce:1. Create a new project2. Set Shading mode to Shaded Wireframe3. Add Canvas to the scene4. Add Text (Image or else ... Read more

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