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[NetworkWriter] NetworkWriter.Write always takes values from the start o...
Steps to reproduce: 1. Open attached project "808515.zip"2. Open scene "repro"3. Run it4. In console notice comparison of NetworkWri... Read more
Missing referenced script warnings on prefab-ed objects without a missin...
Steps to reproduce:1. open attached 'missingPrefab.zp'2. play scene 'main'3. check console Actual: missing scripts warnings printed ... Read more
Activating Unity Silently without a projectPath causes last project to b...
Steps to reproduce: 1. Open random project and close it2. Run attached "run.bat"3. Open "Editor.log"4. Notice that project was re-im... Read more
Every GameObject under a Canvas adds 4 calls to CanvasRenderer.OnTransfo...
How to reproduce:1. Open the attached project2. Open profiler window (Window -> Profiler)3. Open and play DefaultScene scene4. No... Read more
[Android][iOS] Thread.MemoryBarrier() does not prevent instruction reord...
Reproduction steps--------------------------1) Open attached project "MemoryBarrierRepro"2) Build scene "testScene" for Android/iOS3... Read more
[WebGl] Different behaviour inside Editor and on WebGL app
Steps to reproduce:1. Open my attached project.2. In test scene press play button.--- Try clicking game screen, you will "scratch" p... Read more
[WebGL]Error creating/requesting Network matches on WebGL
Error creating/requesting Network matches on WebGL. Steps to reproduce:1. Open attached project and configure Multiplayer settings u... Read more
[particles] Wireframe view broken
The new wireframe view is only showing the orange outline and no wireframes. 1) Add a particle system2) Enable the wireframe tick bo... Read more
[particles] World space particles ignore scale - AABB
1) Open scene bug2) Enable "show bounds" view in particles inspector.3) Notice the aabb is too small. Read more
[YAML Merge] fails to merge scene files returns - Segmentation fault: 11
1) Download user's .zip containing BASE, LOCAL and REMOTE versions of the scene2) Try merging them with UnityYAMLMerge version 1.01-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used