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"ArgumentException: Value does not fall within the expected range" when ...
Steps to reproduce:1. Start a new project2. Observe the console log- at this point ArgumentException: Value does not fall within the... Read more
[Windows 7] Red exclamation mark (!) is missing from the logo in Crash H...
In Windows 7, the red exclamation mark is missing from the logo in Crash Handler window.It happens to both Editor and Player, and us... Read more
Incorrect GI Lighting in Build when VR Support is enabled and Linear Col...
To reproduce:1. Open attached project;2. Open "Scene" scene;3. Enable VR (Edit > Project Settings > XR Settings);4. Build &... Read more
Make Unity more responsive while Progressive Lightmapper is Preparing to...
Unity responsiveness is severely limited while Progressive Lightmapper is preparing to bake lighting. On some systems, freezes occur... Read more
Compiling a script with RequireComponent does not add that component to ...
How to reproduce: 1. Open any (new) project2. Create a new script and attach it to any GameObject3. Add [RequireComponent(typeof(Nav... Read more
"Rect Tool" Blue Draggable Dots disappear when the object is scaled too ...
Reproduction steps: 1. Create a New Project2. Create an "UI" -> "Button"3. Select the "Button"4. Select the "Rect Tool" (Shortcut... Read more
[iOS] Player crashes at ActivateAwakeRecursivelyInternal() when loading ...
To reproduce:1. Open user's attached project2. Make sure that "bootstrap" scene is opened3. In the menu bar, click Build -> iOS P... Read more
Canvas is quarter size on Retina display when target platform is set to iOS
To reproduce:1. Open project attached by QA (make sure that the Editor is opened on the Retina display)2. Open sample scene3. Notice... Read more
[LightProbes] Light Probe Proxy Volume component causes the console to b...
Steps to reproduce: 1. Download and open the attached project.2. Begin interacting with the scene by selecting game objects, moving ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open