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"Opening Project in Non-Matching Editor" pop up is missing in HUB while ...
"Opening Project in Non-Matching Editor Installation" pop up is missing in HUB while opening 2018.3.x or older than this version pro... Read more
Tiles change overlap layers when Tilemap cell's dimensions are lower tha...
To reproduce: 1. Open attached project ("GlitchingTiles") 2. Open scene B 3. Select three tiles in Tile Palette window 4. Paint a lo... Read more
error trying to submit hw stats with webgl threads enabled
-e: see title, works without error with threads disabled --fails on chrome canary and ff nightly -repro: --open attached project --... Read more
[IL2CPP] Building project fails when using custom dlls
How to reproduce: 1. Open user's project 2. Create an empty gameObject and add "test" script from projects view 3. Build that scen... Read more
[General] Physics.RaycastNonAlloc returns empty/null results array when ...
How to reproduce: 1. Open attached project "Bug Raycast changing mesh colliders.zip" and scene "SampleScene" 2. Enter Play Mode 3. I... Read more
[Android] [Linux] "Unable to forward network traffic to device" when tr...
Required: Unity configured to build to Android devices. Repro steps: 1. Open the attached project 2. Build and run to Android devic... Read more
[HUB] On Activating Pro License editor Skin stays personal
On Activating Pro License, editor Skin stays grey instead of black. Until editor is relaunched Steps to repro: 1. Create a new pro... Read more
[Android] "signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000000...
Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Wait for the Rocket to get destroyed 4. Start rapidly tapp... Read more
[Android]Environment.TickCount returns negative value on 8.0 and above
To reproduce: 1. Open the attached project 2. Build and run on Android device Expected result: The tick value is positive Actual re... Read more
[Mac] Editor Crashes/Freezes while trying to access webcam if scripting ...
[Mac] Editor Crashes/Freezes while trying to access the webcam if scripting backend is Mono. 1. Open attached project. 2. Make sure... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP