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[Android] Fatal signal 11 (SIGSEGV), code 1 crash on Nvidia Shield table...
To reproduce: 1. Download and open attached "repro976402.zip" project.2. Build and run on Nvidia Shield tablet.3. When application o... Read more
Combo box "Select Monitor" is empty on Windows build
Reproduction steps: Launch the built project for Windows Standalone; Observe that the "Select Monitor" box. Expected results: The bo... Read more
GL.MultMatrix replaces modelView instead of multiplying it
Reproduction steps:1. Open the attached project "shipbashing.zip";2. Open the MainScene;3. Enter a play mode;4. Observe the ship mod... Read more
Default-skybox cubemap is not re-used when reloading scene multiple time...
To reproduce:1. Open repro project2. Build project with "Development build" and "Script Debugging" enabled3. Run built project4. Ope... Read more
Building project using Batch Mode fails with certain Build Targets
Reproduction steps: 1. Create a New Project2. Save the Scene and add it to "Scenes in Build"3. Exit Unity4. Use Command Line Argumen... Read more
[iOS] Black frame appears when re-enabling Vuforia's instance
To reproduce:1. Open user's attached project2. Build "VuforiaBlackScreenInitialise" scene for iOS platform3. Launch built project on... Read more
It is possible to select both properties and transitions/states in the A...
To reproduce: 1. Open the project, attached by the user (ANIMATOR TRANSITION DELETE.zip)2. Select the "New Bool" property in Animato... Read more
[Shaders] Surface Shader normals are not displayed correctly
Steps to reproduce:1. Open user attached project2. Extract the 'repro' package3. Open 'SnowScene'4. Play the scene5. Observe the nor... Read more
[PLM] Editor crashes while toggling stitching
Steps for reproduction:1) Download the project below2) Open scene `sponza 2`3) Start baking4) While baking, enable `Stitch Seams` op... Read more
[Enlighten] LoadDataTimeSliced works on the wrong scene mapping in the E...
Steps to repro:- generate lighting in non-auto mode- manually clear the cache (or move the project to another machine)- clear baked ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open