Search Issue Tracker

1
votes
Won't Fix

Frames advancing even though "WaitForEndOfFrame()" is used

Mono

-

Feb 09, 2018

-

Version/s: 2017.2.0f3

Reproduction steps: 1. Open "WaitForEndOfFrame Bug.zip" project2. Enter Play mode3. Look at the 3 outputs in the Console window Expe... Read more

1
votes
Fixed

[iOS] Game Center authentication screen is not being displayed when call...

Mobile

-

Feb 10, 2018

-

Version/s: 2017.3.0a1, 2017.3.1f1, 2018.1

To reproduce:1. Open project attached by QA2. In the iPhone go to Settings -> Game Center and make sure you are disconnected3. Bu... Read more

2
votes
Won't Fix

Unused assets are not unloaded when opening a different scene

Scene Management

-

Feb 10, 2018

-

Version/s: 2017.3.0f3

Steps to reproduce:1. Open “AssetMemory.zip” Unity project2. Open “Example” scene3. Select “ReferenceHolder” object in Hierarchy4. S... Read more

0
votes
Duplicate

Skybox material stays default when changed via Lighting settings

Shaders

-

Feb 10, 2018

-

Version/s: 2018.1.0b6

To reproduce:1. Open user's attached project2. Open lighting settings3. Select "Skybox-ProceduralMod.mat" in Skybox Material Expecte... Read more

0
votes
Duplicate

[Regression] "SerializedObject target has been destroyed" appears after ...

Progressive Lightmapper

-

Feb 11, 2018

-

Version/s: 2018.1.0b1, 2018.1.0b6

How to reproduce:1. Open new project file and save a scene2. Open Lighting Window3. Edit some variables and enter Play Mode without ... Read more

0
votes
Won't Fix

When using Tessellation, not all pixels inside the rendered object are w...

Shaders

-

Feb 11, 2018

-

Version/s: 2017.3.1f1

Reproduction steps:1. Open the attached project "TessellationBug.zip";2. Open the "tesselation bug" scene;3. Enter a play mode. Expe... Read more

1
votes
Fixed

[iOS] Crash in "UploadTexture() at TexturesMeta.mm" or "DrawBufferRanges...

iOS

-

Feb 12, 2018

-

Version/s: 2017.2.1p3

Reproduction steps:1. Open the attached project.2. Build and run it on iOS device. Actual behavior:- Crash. Metal:... frame #8: 0x00... Read more

0
votes
Fixed

[2D] [Animation] Using Undo after rotating bone on rigged sprite prefab ...

2D

-

Feb 12, 2018

-

Version/s: 2018.1.0b5

[2D] [Animation] Using Undo after rotating bone on rigged sprite prefab breaks rigging Package Versions:"com.unity.2d.common":"1.0.5... Read more

0
votes
Fixed

[2D] [Animation] Sprite disappears from scene after attempting to genera...

2D

-

Feb 12, 2018

-

Version/s: 2018.1.0b5

[2D] [Animation] Sprite disappears from scene after attempting to generate Bone GOs (cannot be undone) Package Versions:"com.unity.2... Read more

0
votes
Fixed

[2D] New slice on spritesheet starts with bone/weight/geo/outline/shape ...

2D

-

Feb 12, 2018

-

Version/s: 2018.1.0b5

[2D] [Animation] New slice on spritesheet starts with bone/weight/geo info from previously created slice from the same sheet Package... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.