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Frames advancing even though "WaitForEndOfFrame()" is used
Reproduction steps: 1. Open "WaitForEndOfFrame Bug.zip" project2. Enter Play mode3. Look at the 3 outputs in the Console window Expe... Read more
[iOS] Game Center authentication screen is not being displayed when call...
To reproduce:1. Open project attached by QA2. In the iPhone go to Settings -> Game Center and make sure you are disconnected3. Bu... Read more
Unused assets are not unloaded when opening a different scene
Steps to reproduce:1. Open “AssetMemory.zip” Unity project2. Open “Example” scene3. Select “ReferenceHolder” object in Hierarchy4. S... Read more
Skybox material stays default when changed via Lighting settings
To reproduce:1. Open user's attached project2. Open lighting settings3. Select "Skybox-ProceduralMod.mat" in Skybox Material Expecte... Read more
[Regression] "SerializedObject target has been destroyed" appears after ...
How to reproduce:1. Open new project file and save a scene2. Open Lighting Window3. Edit some variables and enter Play Mode without ... Read more
When using Tessellation, not all pixels inside the rendered object are w...
Reproduction steps:1. Open the attached project "TessellationBug.zip";2. Open the "tesselation bug" scene;3. Enter a play mode. Expe... Read more
[iOS] Crash in "UploadTexture() at TexturesMeta.mm" or "DrawBufferRanges...
Reproduction steps:1. Open the attached project.2. Build and run it on iOS device. Actual behavior:- Crash. Metal:... frame #8: 0x00... Read more
[2D] [Animation] Using Undo after rotating bone on rigged sprite prefab ...
[2D] [Animation] Using Undo after rotating bone on rigged sprite prefab breaks rigging Package Versions:"com.unity.2d.common":"1.0.5... Read more
[2D] [Animation] Sprite disappears from scene after attempting to genera...
[2D] [Animation] Sprite disappears from scene after attempting to generate Bone GOs (cannot be undone) Package Versions:"com.unity.2... Read more
[2D] New slice on spritesheet starts with bone/weight/geo/outline/shape ...
[2D] [Animation] New slice on spritesheet starts with bone/weight/geo info from previously created slice from the same sheet Package... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code