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0
votes
Fixed

Broken table, etc. on Lightmapping In-Depth documentation

Docs - Manual

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Dec 23, 2013

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Version/s:

Various issues on documentation page:Unity Manual > Graphics > Graphics Overview > Lighting > Lightmapping Quickstart &g... Read more

0
votes
Fixed
0
votes
Fixed

Remove extraneous word from Normal Mapped Shader

Docs - Manual

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Dec 23, 2013

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Version/s: 4.5.0a4

There is an extra "the" on this page:Unity Manual >> Graphics >> Graphics Overview >> Shaders >> Built-in Sh... Read more

0
votes
Fixed
0
votes
Fixed

Terrain documentation page lacks links

Docs - Manual

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Dec 23, 2013

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Version/s: 4.5.0a4

The following page is a hypertext "dead end". At this point in their reading, users would expect more info or links to more info. Pe... Read more

0
votes
Postponed

Cannot remove script with [RequireComponent(typeof(Behaviour))] from emp...

Scripting

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Dec 18, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open attached project2. Create an empty gameobject3. Attach the script to it4. Try removing it - the test script dep... Read more

0
votes
Duplicate

Crash when changing many images to textures

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Dec 21, 2013

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Version/s: 4.3.1f1

To reproduce:1. Open attached project (NOTE: it might take a few tries as it crashes at first)2. Open the Images folder in the proje... Read more

1
votes
Fixed

Changing mipMapBias does not affect sprite renderer because MaterialProp...

Graphics - General

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Dec 20, 2013

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Version/s: 4.3.1f1

To reproduce:1) Open the project that I have attached and load 'test' scene2) Run the scene and move slider in Game view to right3) ... Read more

0
votes
Fixed

Saving a scene after changing terrain data in debug mode revers the change

Terrain

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Nov 25, 2013

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Version/s: 4.3.0f4

To reproduce:1. Create a new terrain in a scene2. Duplicate the terrain in project view3. In scene view select the terrain and switc... Read more

0
votes
By Design

UnityEvent<T> doesn't show in the Inspector

Inspector Functionality

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Dec 23, 2013

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Version/s: 4.5.0a4

To reproduce:1. Open 'event-repro' scene in attached project2. Look at the 'GameObject' in the scene in the Inspector3. Observe that... Read more