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Addressables include non-UnityEngine.Object assets in the Resource Locat...
To reproduce:1. Open the project “DBD-Duplicate-Addr-Test”2. Open Addressables Groups (Window → Asset Management → Addressables → Gr... Read more
[URP] Changing Render Scale causes the Camera to zoom in and out when us...
Reproduction steps: Open the user’s attached project On Assets/SamplesPipelineAsset1>Quality>Upscaling Filter, ensure it is se... Read more
SpriteAtlasUtility.PackAllAtlases doesn't, and PackAtlases causes Unity ...
How to reproduce: Unzip the user attached project “Str_TPC.zip” In “RunRepro.py” alter the line which says “unityExe = r'D:\Editors\... Read more
Crash on std::_Func_impl_no_alloc when opening a project
Reproduction steps:1. Open the attached project ”IN-11178.zip” Expected result: The project opens successfullyActual result: The Edi... Read more
Quaternions are initialized with the real part being zero
Reproduction steps: Open the “PoseTest” project Open the “SampleScene” scene Press the Play button Observe the Console Expected resu... Read more
[VFX] [HDRP] Light Probes setting does not affect APV light contribution
Steps to reproduce: 1) Open attached scene 2) Make sure APV lights are baked 3) Switch vfx asset's Light Probes inspector property o... Read more
[ProBuilder] New shape will be created in the location where RMB was pre...
Reproduction steps: Open the “ProBuilderTest” project Go to Tools → ProBuilder → ProBuilder Window In the ProBuilder window select “... Read more
The main thread gets locked after calling CullingGroup.targetCamera whic...
Reproduction steps: Build the Editor with source code Open <repositorypath>/unity/Projects/VisualStudio/Editor-unity.sln and o... Read more
AsyncOperationHandle.PercentComplete always returns 0 when loading from ...
Reproduction steps:1. Open the attached project "ADDR-2947 repro.zip"2. Click “Build > New Build > Default Build Script” in th... Read more
Slider handle position is offset when sliders "showMixedValue" value is ...
Reproduction steps:1. Open the attached project2. In the Scene window lower right corner check and uncheck one of the checkboxes in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12