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Fixed

Fixed in 1.20.3

Votes

0

Found in [Package]

1.20.0

Issue ID

ADDR-2946

Regression

No

Addressables include non-UnityEngine.Object assets in the Resource Locations when DBD is used

Package: Addressables

-

To reproduce:
1. Open the project “DBD-Duplicate-Addr-Test”
2. Open Addressables Groups (Window → Asset Management → Addressables → Groups)
3. Build using the default script (Build → New Build → DBD)
4. Click on "Play Mode Script" and select "Use Existing Build"
5. Open the “Test” scene
6. Enter Play mode
7. Open the Console

Expected result: One log in the Console where ResourceType is GameObject
Actual result: Fifteen logs with different ResourceTypes

Reproducible with: 1.20.0 (2021.3.7f1, 2022.1.11f1, 2022.2.0a18)
Not reproducible with: 1.20.3 (2022.2.0a19, 2022.2.0b3, 2023.1.0a4)
Could not test with: 2020.3.38f1 (Console errors)

Reproduced on: macOS Monterey 12.5 (Intel)

Notes:
- Not reproducible when “Play Mode Script” is “Use Asset Database“
- Reproducible when “Play Mode Script” is “Simulate Groups“
- Script is Assets → Scripts → Game → TestAddr.cs

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