Search Issue Tracker
Fixed in 2022.2.0b15
Fixed in 2023.1.0a19
Votes
0
Found in
2022.2.0b5
2023.1.0a6
Issue ID
UUM-13002
Regression
Yes
[URP] Changing Render Scale causes the Camera to zoom in and out when using Fidelity FXSR 1.0, SMAA and Post Processing
Reproduction steps:
- Open the user’s attached project
- On Assets/SamplesPipelineAsset1>Quality>Upscaling Filter, ensure it is set to FidelityFX Super Resolution 1.0
- On Assets/SamplesPipelineAsset1>Quality>Render Scale, adjust the scale to 1
- Open Assets/Scenes/ZoomRepro and on the “Main Camera (1)” change Anti-Aliasing to SMAA
- Adjust the Render Scale mentioned above
Expected result: The resolution of the cube changes in the Game View
Actual result: The Camera zooms in and out
Reproducible with: 14.0.3 (2022.2.0a16, 2022.2.0b5), 15.0.0 (2023.1.0a6)
Not reproducible with: 10.10.0 (2020.3.38f1), 12.1.7 (2021.3.9f1), 13.1.8 (2022.1.14f1), 14.0.3 (2022.2.0a15)
Reproducible on: Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
- The Multiplayer Play mode tool doesn't see the list of Play Mode scenarios when using 6000.3.x
- Input field does not update when selecting the same input field after previous input was canceled
Resolution Note (fix version 2022.2.0b15):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-12495
Resolution Note (fix version 2023.1.0a19):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-12495