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Fixed
Votes
0
Found in
2022.2.0b4
2023.1.0a5
Issue ID
UUM-13003
Regression
Yes
Crash on std::_Func_impl_no_alloc when opening a project
Reproduction steps:
1. Open the attached project ”IN-11178.zip”
Expected result: The project opens successfully
Actual result: The Editor crashes
Reproducible with: 2022.2.0a16, 2022.2.0b4, 2023.1.0a5
Not reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.11f1, 2022.2.0a15
Reproduced on: Windows 10 Pro
First few lines of the stack trace:
{{0x00007ff7ea6e9330 (Unity) std::_Func_impl_no_alloc<<lambda_385289a83a62b23377c725143c1808b9>,void,unsigned int,VFXTaskDesc const &>::_Do_call }}
{{30x00007ff7ea6dfa3a (Unity) VFXParticleSystemAssetData::ForEachOutputTask }}
{{40x00007ff7ea6dcf43 (Unity) VFXParticleSystemBatchData::VFXParticleSystemBatchData }}
{{50x00007ff7ea6df8f3 (Unity) VFXParticleSystem::CreateBatchData }}
{{60x00007ff7ea71dda6 (Unity) VFXSystem::CreateBatchData}}
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Resolution Note:
Fixed by another internal issue: UUM-5728: [VFX] Crash while assigning lit to unlit with old SG integration