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0
votes
By Design

Cylinder primitive is not usable as a visual wheel when using the Wheel ...

Physics

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Jun 19, 2016

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Version/s: 5.4.0b22

How to reproduce:1. Open attached project2. Open scene Scenes/test cylinder wheels.unity- Note how the cylinder is positioned so it ... Read more

0
votes
Fixed

Crash in Renderer::UpdateAllRenderersInternal when NetworkServer.Destro...

Scripting

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Jun 19, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1) Download attached project "Main Menu (SciFi).zip" and open in Unity.2) Press Play.3) In Game tab, click on LA... Read more

0
votes
Duplicate

[Wheel Collider] Wheel Collider Locked in 5.4.0b21

Physics

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Jun 20, 2016

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Version/s: 5.4.0b21

Steps to reproduce:1. Open users attached project in Unity 5.4.0b21.2. Open "WheelBug" scene.3. Select "WheelCollider" object in hie... Read more

6
votes
Fixed

[iOS][Android] GLES3 GPU Skinning doesn't work as expected, draws meshes...

OpenGL

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Jun 13, 2016

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Version/s: 5.3.5f1

Reproduction Steps:1. Open User's project2. Change Graphic API to GLES33. Set "GPU skinning" - true4. Build to iOS or Android Device... Read more

0
votes
Duplicate

[Animation] Unity 5.3.5x Object rotates anticlockwise even if the writte...

Animation

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Jun 11, 2016

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Version/s: 5.3.5f1

Reproduction Steps:1. Open "BugReproductionProject" project2. Select "legL" object (child of "Body")3. In animation window delete se... Read more

0
votes
Fixed

[LocalSimulationSpace] Particles with Local Simulation Space ignore coll...

Shuriken

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Jun 19, 2016

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Version/s: 5.3.5p3

Reproduction steps:1. Open the attached project2. Open the available scene3. Play sceneNote: Red particles are set to Local Simulati... Read more

0
votes
Fixed

External: [WebGL] BlendOp Add, Max not working in Microsoft Edge

WebGL

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Jun 17, 2016

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Version/s: 5.3.4f1

To reproduce:1. Open attached project2. Build and run project on Microsoft Edge3. Observe that BlendOp Add, Max when used in Microso... Read more

0
votes
By Design

[iOS] Debug build using Google Snappy package crashes with IL2CPP

IL2CPP

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Jun 20, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1) Open the attached project.2) In Build Settings, select 'Debug' under 'Run in Xcode as' (Important!).3) Build t... Read more

0
votes
By Design

Crash in certain situations using Graphics.DrawMesh at runtime in Shader...

OpenGL

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Jun 14, 2016

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Version/s: 5.4.0b21

Steps to reproduce--------------------------------1) Open project "CrashRepro"2) Select platform that you are going to deploy to (re... Read more

0
votes
Fixed

[Shaders] Transparent shader writes into DepthNormals texture, because m...

Shaders

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Jun 18, 2016

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Version/s: 5.4.0b21

Reproduction steps("video" attached):1. Open attached project.2. Select "Assets/Art/Transparent_Writes_Normals.mat".3. Notice it use... Read more

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