Search Issue Tracker
[iOS][Metal] Graphics Artefacts on iOS with Metal API, HDR and Deferred ...
Reproduction steps:1. Open User's project2. Switch target platform to iOS3. In Graphics Settings switch Rendering Path to "Deferred"... Read more
[Animator] Clicking on the transition between animations doesn't deselec...
Clicking on the transition between animations doesn't deselect Animator layer. This will cause an issue when deleting transition in ... Read more
[OSX] Null reference exception is thrown when GUILayout.Space() is calle...
To reproduce:1. Open project2. In menu bar choose Window -> Test Window.3. Dock the Test Window next to the Hierarchy(not necessa... Read more
Network manager crashes when trying to instantiate null prefab reference
Steps to reproduce:1. Open "network-crash-repro.zip"2. Load "First" scene3. Play and click "LAN Host"4. Unity crashes Expected: Null... Read more
DLL dependencies are not resolved if the DLLs are stored in seperate fol...
Steps to reproduce:1. Download and open the attached project2. Open the scene3. Observe "Missing Script" errors on gameObject compon... Read more
UI Elements get corrupted when project is opened with other version than...
How to reproduce:1. Open Unity project "PrefabBugExample2" attached to the latest users email2. Load "MenuScene" scene3. Enable: Can... Read more
Attempt to inspect a local variable during debugging session results in ...
How to reproduce:1. Open Unity2. Load user-submitted project (daycycle-goap.zip)3. Open "Example1" and "Example1A" scenes additively... Read more
Shadow of tessellated object broken in reflection probe.
When a tessellated object is rendered in a reflection probe, its shadow is broken. See attached image. Read more
Sprite Packer does not respect overridden flag set in .meta file when pa...
To reproduce: 1. Download and open attached "sprite_packer_error.zip" project.2. Select your platform to be either WebGL/Standalone/... Read more
Tiled GPU perf. warning appears when multiple cameras with Allow MSAA ar...
To reproduce: 1. Download and open attached "bug.zip" project.2. Open "MSAA_perf_warning" scene.3. Select "Back Cam" GameObject.4. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved