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1
votes
Fixed

[iOS][Metal] Graphics Artefacts on iOS with Metal API, HDR and Deferred ...

Mobile

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Feb 01, 2018

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Version/s: 2017.2.1p3

Reproduction steps:1. Open User's project2. Switch target platform to iOS3. In Graphics Settings switch Rendering Path to "Deferred"... Read more

0
votes
Fixed

[Animator] Clicking on the transition between animations doesn't deselec...

Animation

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Feb 01, 2018

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Version/s: 2017.3.0a3, 2018.1.0b4

Clicking on the transition between animations doesn't deselect Animator layer. This will cause an issue when deleting transition in ... Read more

0
votes
Won't Fix

[OSX] Null reference exception is thrown when GUILayout.Space() is calle...

IMGUI

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Feb 02, 2018

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Version/s: 2018.1.0b5

To reproduce:1. Open project2. In menu bar choose Window -> Test Window.3. Dock the Test Window next to the Hierarchy(not necessa... Read more

0
votes
Duplicate

Network manager crashes when trying to instantiate null prefab reference

Networking

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Feb 02, 2018

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Version/s: 2018.1.0a6, 2018.1.0b5

Steps to reproduce:1. Open "network-crash-repro.zip"2. Load "First" scene3. Play and click "LAN Host"4. Unity crashes Expected: Null... Read more

0
votes
Fixed

DLL dependencies are not resolved if the DLLs are stored in seperate fol...

Scripting

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Feb 02, 2018

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Version/s: 2017.3.0p4

Steps to reproduce:1. Download and open the attached project2. Open the scene3. Observe "Missing Script" errors on gameObject compon... Read more

0
votes
Duplicate

UI Elements get corrupted when project is opened with other version than...

uGUI

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Nov 20, 2017

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Version/s: 2017.3.0b10, 2018.1.0b5

How to reproduce:1. Open Unity project "PrefabBugExample2" attached to the latest users email2. Load "MenuScene" scene3. Enable: Can... Read more

0
votes
Won't Fix

Attempt to inspect a local variable during debugging session results in ...

Mono

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Dec 02, 2017

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Version/s: 2017.2.0f3

How to reproduce:1. Open Unity2. Load user-submitted project (daycycle-goap.zip)3. Open "Example1" and "Example1A" scenes additively... Read more

0
votes
Fixed

Shadow of tessellated object broken in reflection probe.

Graphics - General

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Jan 31, 2018

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Version/s:

When a tessellated object is rendered in a reflection probe, its shadow is broken. See attached image. Read more

0
votes
Not Reproducible

Sprite Packer does not respect overridden flag set in .meta file when pa...

Asset - Importers

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Jan 31, 2018

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Version/s: 5.6.3p4

To reproduce: 1. Download and open attached "sprite_packer_error.zip" project.2. Select your platform to be either WebGL/Standalone/... Read more

4
votes
By Design

Tiled GPU perf. warning appears when multiple cameras with Allow MSAA ar...

Camera

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Feb 01, 2018

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Version/s: 2017.2.0p2

To reproduce: 1. Download and open attached "bug.zip" project.2. Open "MSAA_perf_warning" scene.3. Select "Back Cam" GameObject.4. C... Read more

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