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FBX colors does not match the original Asset's colors when importing the...
How to reproduce:1. Open the attached project “IN-9377.zip“2. Open the “SampleScene“ Scene3. Double click on the “Assets/Models/Sign... Read more
Crash on GizmoManager::BuildGizmosFromGameObjectRecursive when opening b...
Reproduction steps:1. Open any project2. Load attached BossLVL.unity scene3. Load it again if editor did not crash Expected result: ... Read more
PersistentManager missing file assertions thrown on IL2CPP debug build w...
How to reproduce:1. Build the Linux Editor and LinuxPlayerIL2CPP (debug) from source[or the Mac Editor and MacPlayerIL2CPPNoDevelopm... Read more
[URP] Bloom effect is not displayed in builds on HDR monitors
Reproduction steps: Open the user attached project Open “SampleScene” scene Go to the File → Build And Run Observe the blue square i... Read more
CommandBuffer warnings appear in the Console when using SwapBuffer (Scri...
How to reproduce:1. Open the attached “SwapBufferMSAAIssue-2022.1” project2. Observe the Console Expected result: No warnings are sh... Read more
Animation properties are not edited when editing through script
Reproduction steps:1. Open the user’s attached project2. Click Test > Animation3. In the Project window, drag “Assets/Resources/T... Read more
Interpolation breaks when temporarily moving an interpolated Rigidbody's...
How to reproduce:1. Open the user’s attached project “Repro.zip”2. Enter Play Mode Expected result: Interpolated Rigidbody falls dow... Read more
Serialized object loses deserialization order when SerializeReference is...
Reproduction steps: Open the attached project (“DeserializationBug.zip“) Open Assets/Scenes/SampleScene Clear Console Window Enter P... Read more
Functions using the same keybinding stop working when using 1D axis
Reproduction steps: Open the project “InputRepro” Open the “SampleScene” Enter Play Mode Select “TestObject' Press and hold the 'D' ... Read more
Compute Shaders rendering incorrectly when using Vulkan Graphics API for...
Reproduction steps:1. Open the user’s attached project2. Click Edit > Project Settings > Player > Other Settings3. Switch t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS