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[Windows] Setting new project path to nonexistent disk causes Unity to g...
Reproduction steps:1. Open Unity editor2. Select New+3. Insert invalid location, e.g. Y:\4. Select "Create project" Expected result:... Read more
Editor crashes in PhysicsManager2D::ProcessContacts when spawning two ph...
To reproduce: 1. Open the project, attached by the tester (see link in edit)2. Launch the standalone build3. Host the game4. Enter P... Read more
Particle System Culling is disabled even with a non-animated (random) sh...
How to reproduce:1. Download attached project file and open "Report" Scene (Check that the particle system has a circle shaped emiss... Read more
[Android] Vulkan graphics API is not checked if device is compatible or ...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Vulkan in the Player Settings3... Read more
Unity crashes when Layer is added to Animator which was created with Ani...
How to reproduce:1. Open given Unity project2. Enter "MixedBlend" scene3. Enter Play Mode4. Select "CharacterWhitebox" in Hierarchy5... Read more
Mono fails to compile a script with a correct generic expression
This bug is a regression from: https://fogbugz.unity3d.com/f/cases/876738/ Fixed in 2017.2.1p4 Read more
[macOS] [IL2CPP] Build fails with DllNotFoundException: ole32.dll
Steps to reproduce:1. Open the project2. Make sure build target is set to Mac Standalone3. Make sure selected scripting backend is I... Read more
[Android]Larger Single channel textures crash on Android when imported a...
1. Open the attached "TextureCrash" project and build it to device2. Open the built application and press "Load BC4 Scene" Result: A... Read more
[Android] Unity editor keep spamming messages to install JDK and Android...
How to reproduce:1. Go to File -> Build Settings -> Android and download Android module2. Create new project Expected result: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open