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[Windows] Editor uses OS locale settings (i.e. commas instead of dots in...
Setting the Project to use the new Experimental .NET 4.6 support apparently results in the Editor using the OS's Locale for formatti... Read more
Gameobject Transforms are not being disabled when the Player is Stopped
Gameobject Transform component keeps on being detected post to Disable of the Game object. Users are running into this without Vufor... Read more
ScriptableObject references become temporarily null in Editor when they ...
When a .asset file containing a ScriptableObject is modified on disk, Unity destroys the existing ScriptableObject C# instance, then... Read more
Skybox lighting is not rendered after creating gameobjects in the new sc...
Steps to repro:1. Create new project and scene;2. Add any object to the scene (i.e. 3D Object-Cube);3. Observe how this object is re... Read more
An error is thrown after re-building a library of previous Editor versio...
How to reproduce:1) Create and open a new project in 2020.12) Select the Default layout3) Open the Profiler window4) Close the proje... Read more
[windows only] Switching Project when importing complete project does no...
Steps to reproduce: Open a Unity Project From the Asset Store, add Unity Learn 3D Game Kit to your assets (any complete project shou... Read more
Transition not smooth on specific asset
Open controller, play transition, see how it jumps in the middle. Read more
[CharacterController] Dynamic collider ignores Slope Limit and gives force
Repro steps:1) Open the project I attached and bug.scene in it2) Play it and move with the character into the moving Capsule3) Notic... Read more
Unity throws "GfxFramebufferGLES: An active RenderTargetSetup has dangli...
1. Open attached project2. Open Unity Remote 43. Open Scene "Game"4. Press play5. When Unity Remote starts showing game view errors ... Read more
Crash in AnimatorControllerPlayable::GetAnimatorClipInfo when the clipIn...
To reproduce:1. Open attached project2. Play the scene3. Walk up to the top of the stairs and look over the edge4. Turn sideways whi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS