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Fixed in Unity 2018.2

Votes

38

Found in

2017.3.0b9

Issue ID

968882

Regression

Yes

Gameobject Transforms are not being disabled when the Player is Stopped

Editor - Other

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Priority: 2Necessary for shipping a final release

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Severity: 3Workaround is possible

Gameobject Transform component keeps on being detected post to Disable of the Game object.

Users are running into this without Vuforia, but this project reproduced with Vuforia specifically:
https://forum.unity.com/threads/assertion-failed-transform-has-setisdispatchinterested-present-when-destroying-the-hierarchy.505111/
https://forum.unity.com/threads/problem-with-error-when-scene-transitions.507158/

Pre requisites:
Vuforia component should be installed with Unity Engine.

Steps to Reproduce:
1. Create a new Project.
2. Click on Edit > Project Settings > Player.
3. Enable the "Vuforia Augmented Reality Supported" from the XR Setting Section.
4. Click on GameObject Menu > Vuforia > AR Camera
5. Create an Image Target from the Vuforia Menu
6. Set relevant parameters for the Dataset that was created on Vuforia portal
7. Set the Image Target such that AR Camera views the Image Target.
8. Play The Scene
9. Once the Marker displays the Augmented Game object , Stop the Player.
Error would be displayed

Stack Trace:
1. Assertion failed: Transform has SetIsDispatchInterested present when destroying the hierarchy. Systems must deregister themselves in Deactivate.
2. Assertion failed: Transform has SetIsHierarchyDispatchInterested present when destroying the hierarchy. Systems must deregister themselves in Deactivate.

Reproduced On: 2017.3.0b9

Works Fine On: 2017.2.0f3, 2017.3.0b8, 2017.3.0b7

Regression Introduced On: 2017.3.0.b9

Platforms that Error comes : Mac OS, Windows OS.

License type: Free

Comments (22)

  1. 975fdf536a8fc934de4b9f92379663f1?d=mm

    ranger0550

    Mar 07, 2018 08:58

    Confirmed for me in Unity 2017.3.0p4

  2. 1565e5d4d135de25f49d6b5fddafe093?d=mm

    MortePCAndVR

    Feb 24, 2018 01:39

    Confirmed fixed for me in Unity 2017.3.1f1

  3. 1565e5d4d135de25f49d6b5fddafe093?d=mm

    MortePCAndVR

    Jan 31, 2018 04:51

    Getting 15x occurrences of this error in Unity Editor Play mode 2017.3.0f3 on Win7x64, when Play Mode is stopped. I am using Vuforia.

  4. 999e7fb2ff8d5b24e127206f037e6792?d=mm

    fcallet

    Jan 20, 2018 16:35

    I am using Unity 2017.3.0f3 and I use Vuforia, I get these errors too

  5. A1702b8982ec2aa6ad92d9ae601a5442?d=mm

    andrew-rc

    Jan 17, 2018 05:27

    Same, after upgrading to 2017.3.0f3. Not using vuforia.

  6. 942bf864d3a433a0056d68b384538488?d=mm

    Nitrox32

    Jan 15, 2018 15:47

    Same error with 2017.3.0f3 personal. Not using VUFORIA. Is there a version where this error doesn't occur?

  7. Bf12d765cf9793769e25602475dba773?d=mm

    mitcha1221

    Jan 11, 2018 21:41

    I'm still getting this bug in Unity 2017.3.0f3. I am using Vuforia.

  8. 783d50c318ea066fe50bde531bf259b3?d=mm

    Zullar

    Jan 02, 2018 22:13

    2017.3.0f3 Getting 22x occurrences of these 2 errors when stopping play in the Editor. I am not using VUFORIA.

    Assertion failed: Transform has SetIsDispatchInterested present when destroying the hierarchy. Systems must deregister themselves in Deactivate.

    Assertion failed: Transform has SetIsHierarchyDispatchInterested present when destroying the hierarchy. Systems must deregister themselves in Deactivate.

  9. 9a0ae78eed6cd2c8fbe6950b2092b0ec?d=mm

    lmoro

    Dec 29, 2017 11:04

    Same here using Vuforia in Unity 2017.3.0f3

  10. 040e156173ba5d6e7fa458011862611e?d=mm

    rad1c

    Dec 28, 2017 18:59

    Coks Dec 08, 2017 10:43

    I have same error in my project when reload scenes or end of play mode in editor. Seen in versions: 2017.2.0p2 (64-bit), 2017.2.0p3 (64-bit), 2017.2.0p4 (64-bit), 2017.3.0f1 (64-bit).

    +1

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