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Fixed in 2018.2.X

Fixed in 2017.2.X, 2017.3.X, 2018.1.X



Found in


Issue ID




Gameobject Transforms are not being disabled when the Player is Stopped



Gameobject Transform component keeps on being detected post to Disable of the Game object.

Users are running into this without Vuforia, but this project reproduced with Vuforia specifically:

Pre requisites:
Vuforia component should be installed with Unity Engine.

Steps to Reproduce:
1. Create a new Project.
2. Click on Edit > Project Settings > Player.
3. Enable the "Vuforia Augmented Reality Supported" from the XR Setting Section.
4. Click on GameObject Menu > Vuforia > AR Camera
5. Create an Image Target from the Vuforia Menu
6. Set relevant parameters for the Dataset that was created on Vuforia portal
7. Set the Image Target such that AR Camera views the Image Target.
8. Play The Scene
9. Once the Marker displays the Augmented Game object , Stop the Player.
Error would be displayed

Stack Trace:
1. Assertion failed: Transform has SetIsDispatchInterested present when destroying the hierarchy. Systems must deregister themselves in Deactivate.
2. Assertion failed: Transform has SetIsHierarchyDispatchInterested present when destroying the hierarchy. Systems must deregister themselves in Deactivate.

Reproduced On: 2017.3.0b9

Works Fine On: 2017.2.0f3, 2017.3.0b8, 2017.3.0b7

Regression Introduced On: 2017.3.0.b9

Platforms that Error comes : Mac OS, Windows OS.

License type: Free

Comments (28)

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  7. ranger0550

    Mar 07, 2018 08:58

    Confirmed for me in Unity 2017.3.0p4

  8. MortePCAndVR

    Feb 24, 2018 01:39

    Confirmed fixed for me in Unity 2017.3.1f1

  9. MortePCAndVR

    Jan 31, 2018 04:51

    Getting 15x occurrences of this error in Unity Editor Play mode 2017.3.0f3 on Win7x64, when Play Mode is stopped. I am using Vuforia.

  10. fcallet

    Jan 20, 2018 16:35

    I am using Unity 2017.3.0f3 and I use Vuforia, I get these errors too

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