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[iPV6][iOS] Exception when trying to access Socket.LocalEndPoint
To Reproduce: 1. Download the attahced project.2. Set up an ipv6 environment and connect an iOS device to it.3. Configure Connection... Read more
SystemInfo to include supportsAudio info
SystemInfo class doesn't have any way to check if device supports audio, could we add it? Read more
[Android] [Mac] On El Capitan, the Android SDK Root folder prompt is not...
To reproduce:1) Create new project2) Set it for Android building3) In Preferences -> External Tools, make sure that Android SDK i... Read more
[WWW] Calling www.Dispose() causes a crash on iOS
Steps to reproduce:1) Open the attached project.2) Add scene 'Main.unity' to build.3) Build the project for iOS.4) Deploy the projec... Read more
Dynamic batching doesn't apply to Lightmap Static render meshes
Steps to reproduce:1. Open StairsTest.Unity2. Bake the lighting in the scene (2 groups of objects are not marked Lightmap Static so ... Read more
Halo texture disappears from scene after making changes to Import Settings
1. Open the attached project 'HaloBug'2. Open the available scene3. Select the texture in Assets4. In the Inspector window change 'A... Read more
Animation Transtions break the Aniamtor Controller at runtime
Reproduction steps:1. Open the attached project2. Open scene "Test"3. Play4. Open the Animator tab5. Select "GameObject" in the hier... Read more
[AudioReverbZone] Changing Reverb Preset via script has no effect on audio
How to reproduce:1. Open the attached project2. Open and play ReverbTest1 scene3. Hit tab to change AudioReverbZone.reverbPreset4. L... Read more
Directional Specular Realtime GI is too bright with default lighting values
Steps to reproduce:1. Open Lighting Scene2. Switch to Linear lighting mode3. Bake with precomputed realtime GI Actual: everything be... Read more
AABB + NaN errors
Selecting "character_openDoorMirror_2016_02_26" fbx (fbx root or OpenDoorMirror_2016_02_26 clip) generates multiple errors... see at... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used