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OnCollisionExit for Convex colliders is only called after the mesh trave...
Steps to reproduce: 1. Open the scene 2. Enter play mode 3. Make sure Console window is visible 4. Press Jump.Force = 100 button 5. ... Read more
[FB] application icon missing from gameroom build
-e: icon just not shown despite being set -repro: --open attached project --make a windows standalone build --notice the exe has th... Read more
Microphone.Start always has 0 channels available
Steps to reproduce: 1. Open the attached project (MicTestProject.zip) 2. Open the Assets/main.unity scene 3. Press play 4. Observe t... Read more
Crash on stopping server when using network manager on standalone build
Reproduction steps: 1. Open project attached (ServerExitBug.zip) 2. Open scene "MainMenu" (Assets -> Contect -> Scenes) 3. Build pro... Read more
Animation event created during run time does not call specified function
To reproduce: 1.Download and open attached project. 2.Open "scn" Scene. 3.Enter Play mode. Expected result: created animation even... Read more
[iOS][AssetBundle] Crash when loading GameObject with Animator Component...
Reproduction Steps: 1. Open User's project 2. Build and Deploy to iOS device 3. Notice that project Crashes after message "Test 5" a... Read more
[VideoPlayer][Metal] Video Player component crashes the Editor after ena...
When a video is played on the Editor, and then played again after enabling Editor Metal support, a crash occurs in CGLGetPixelFormat... Read more
Disabled line renderer component is still visible on prefab in project view
Steps to reproduce (or watch attached gif): 1. Open any Unity project 2. Create a new game object 3. Select it and add Line Renderer... Read more
[Linux Editor] Unity hangs when importing textures to Android with ETC o...
When compressing textures with 'ETC' or 'ETC2' methods, Unity hangs. Steps to reproduce: 1) Open the latest attached project (Impor... Read more
Mono compiler fails to compile a correct generic expression
Steps to reproduce: 1. Open the project 2. Notice two compile errors shown in the console: 1) Assets/MonoBug.cs(40,41): error CS0311... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context