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[iOS][AssetBundle] Crash when loading GameObject with Animator Component from asset bundle if Strip Engine Code is enabled



Reproduction Steps:
1. Open User's project
2. Build and Deploy to iOS device
3. Notice that project Crashes after message "Test 5" and does not reach "Test Complete"

Expected behaviour: Asset bundle loads GameObject with Animator component on Standalone and iOS platforms.
Actual result: Asset bundle does not load GameObject with Animator component on iOS platform and crashes.

Note: if Strip engine code is disabled no crash occurs.

Reproduced on versions: Unity 5.4.4.p2, 5.5.01p2, 5.6.0b6
Did not reproduce on: Unity 5.3.7p3, 5.4.4p1
Regression introduced in 5.4.4p2

Reproduced on device: iPhone 7 Plus iOS 10.2

Comments (5)

  1. 55519bb2c8ff9781feca845f4cfbc50d?d=mm


    Dec 30, 2019 09:26

    where can we get answers for such issues ?

  2. Ec64daa30b3f19660d457e7a543b9a21?d=mm


    Jun 02, 2018 01:15

    Any update on this issue???

  3. 6fe644e250863e4878a693cb96fdd016?d=mm


    Jan 17, 2018 12:31

    I encounter the same problem as description...once I enable this strip engine code it will happen, please fix it...

  4. 5efe7fb5e69ba1c4b7625417575b1177?d=mm


    Sep 20, 2017 12:27

    Is this a joke??? It crashes BY DESIGN!?
    To all Unity Technologies developers out there: Please do us all a favour and just never get near a computer again. Please... just... don't.

  5. A3f5510f1e1e1c2f0f2ec00044120d49?d=mm


    Mar 28, 2017 09:45

    This is a bug that bothers me for a long time.

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