Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0xb3
Issue ID
871185
Regression
Yes
[Linux Editor] Unity hangs when importing textures to Android with ETC or ETC2 compression
When compressing textures with 'ETC' or 'ETC2' methods, Unity hangs.
Steps to reproduce:
1) Open the latest attached project (ImportTest.tar.gz).
2) In Build Settings > Android > Texture Compression, select 'ETC' or 'ETC2'.
3) Click 'Switch Platform'.
Unity hangs. Selecting other compression methods prevents the issue (if 'Don't Override is selected, 'ETC' is set by default and issue still reproduces). This does not occur when switching to other platforms (due to different compression methods). Often the whole system hangs, requiring a manual reset. This happens with all textures.
Reproduced on:
5.6.0b3, 5.5.0p1
Did not reproduce:
5.4.0f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FocusController has unprocessed focus events.” warnings are thrown after adding iOS, tvOS or visionOS Build Profiles
- Holes and different colors appear on default Tree Materials after applying them to the Tree GameObject and undoing changes
- Error indicating that the Text Asset Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
- Documentation installation shows "Install failed: Validation Failed" when installing Android Build Support module
- Error indicating that the Package Manifest Importer hasn't been disposed properly is logged when switching Importer Type in a Focused Inspector
Add comment