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[asmdef] Assembly Definition file name does not match ‘Name’ value in In...
Steps to reproduce:1. Create new Unity project2. Create new Assembly Definition in Project window3. Deselect asset4. Rename the crea... Read more
Real-time Global Illumination is not working in a Build when Virtual Rea...
To reproduce:1. Open QA's attached project2. Build and run the "test" scene3. Play the scene in the Editor and observe differences E... Read more
[Particles] Particles flicker when they have a random start life time an...
Steps to reproduce:1. Open user attached project2. Open "scene" Scene3. Enter Play Mode or preview the smoke particle effect in the ... Read more
Profiler does not count GC allocations
Steps to reproduce:1. Open user attached project2. Load scene "scene", press Play3. Open profiller, sort by GC Allocs.4. Observer th... Read more
[DX12 Editor] Switch to DX12 Editor crashes if object in scene is using ...
Steps:1. Open repro scene2. In player settings, move DX12 to top of api list3. Crash Reproducible with : 2018.1.0b3, 2017.3.0p3Note:... Read more
[HDRP][iOS] Unable to build project for iOS
Steps to reproduce: 1. Open the linked project (or set up a project for HDRP usage from https://github.com/Unity-Technologies/Script... Read more
[.NET 4.6] Launching a x86 build using .NET 4.6 crashes with error "Fail...
Steps to reproduce:1. Open user attached project2. Go to file > Build and Run3. Observe the "Failed to load mono" error when the ... Read more
Windows and Mac standalone players with IL2CPP do not have null checks e...
This makes null reference exceptions crash the player in non-development builds. Read more
Stacktrace sentries are enabled in development builds of Windows and Mac...
Stacktrace sentries significantly affect code size and performance, making development builds useless for profiling. Read more
Light probe data is removed when reloading the scene in Editor
Steps to repro: 1. Open attached project and 't1' scene;2. Wait until baking is completed3. Enter into Play mode4. Reload the scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open