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Shader Graph - Window breaks after opening dropdown for inline UV slot
After opening the dropdown menu of an inline UV slot (which comes attached to any node with a UV input) the Shader Graph window brea... Read more
[Android][Mono] Application crashes with "Failed to load Mono" on Androi...
How to reproduce:1. Open the attached "NETIssue" project and build and run it to device (you can use empty project alternatively, an... Read more
[OSX] Editor crashes after updating CustomRenderTexture with CustomRende...
Steps to reproduce:1. Open attached “CustomRenderTexture.zip” Unity project2. Open “Main” scene3. Enter Play mode Reproduced in: 201... Read more
Shaders with Tessellation and Custom Lighting break
How to reproduce:1. Open Unity2. Load tester-submitted project(Link to OwnCloud archive in the edit section)3. Open 'TessMaterialTes... Read more
Sprite.Create() is Creating a sprite with incorrect bounds
How to reproduce:1. Open QA provided stripped project "SpriteCreateBounds.zip"2. Enter play mode-- Notice one sprite is at the centr... Read more
[macOS 10.9] Crash when importing interactive tutorial
Steps to reproduce : - open Unity- go to Learn- try to import any tutorial and Unity will crash *Note:Regressed somewhere between 20... Read more
[Particles] Particle bounds are incorrect when parented to animator
To reproduce:1. Open project(link in edit)2. Enable `Show Bounds` for particle system3. Press play4. Move camera, notice how the bou... Read more
Guard animation from Adam Character Pack is no longer correct
Steps to reproduce: 1. Open attached project2. Open scene "Guard_Scene"3. Run it4. Notice that his right hand is offset (screenshot ... Read more
[PLM] Memory addressing errors are shown after pressing 'Generate Lighti...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Open Lighting Settings window (Window>Ligh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks