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Unity crashes on XP when switching to Using Direct3d 11 (new in 4.3)
Unity crashes on XP when switching to Using Direct3d 11 expected: it shuold throw an error or a warning then revert the setting, if ... Read more
Display Resolution Dialog is shown even if "Hidden By Default" is set
To reproduce:1. Open the project2. Navigate to Player Settings -> Standalone -> Resolution and Presentation3. Verify Default I... Read more
Editor crash caused by LineRenderer
- Open scene Splash in the attached project and press Play- Press Enter- Click the Temp Character button- Click the Open Dropdown bu... Read more
Same name objects aren't animated
To reproduce:1. Open attached project2. Open scene keyProblem3. Start recording an animation4. Select all Gameobject's children and ... Read more
Scriptable object loses data when Unity is defocussed
To reproduce:1. Open project "New Unity Project"2. Delete the "Test" scriptable object3. Open Window > Test4. Click the "new asse... Read more
Unity crashes when instantiating many instances of prefabs with Rigidbod...
User is instantiating 10 million prefabs with Rigidbody components attached to them. Unity is crashing somewhere in Rigidbody.SetIsK... Read more
EditorApplication.isPlayingOrWillChangePlaymode returns false
To reproduce:1. Open the attached project2. Open the scene3. Press play4. You will see "We're being disabled, and Playmode is NOT ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used