Search Issue Tracker
Duplicate
Votes
0
Found in
4.5.0a1
Issue ID
571528
Regression
Yes
Unity crashes on XP when switching to Using Direct3d 11 (new in 4.3)
Unity crashes on XP when switching to Using Direct3d 11
expected: it shuold throw an error or a warning then revert the setting, if the PC cannot handle Direct3d 11.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
This is a duplicate of issue #572353