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RectTransform Width and Height are reset to zero when a LayoutElement.Ig...
Reproduction steps: 1. Open the attached project "UITest.zip"; 2. Open the "TestScene.unity"; 3. Observe that the Canvas has gameObj... Read more
Flipped sprites rotate around Y axis while the Transform is only rotatin...
When a sprite, rendered on an object, that is rotating around Z axis, is flipped (either on X or Y axis), the sprite starts rotating... Read more
[UI][TerrainInspector] Terrain texture selection outline is subtle
Steps to repro: 1. Open attached project and 'test' scene; 2. Select Terrain gameobject in the Hierarchy; 3. Go to 'Paint Texture' ... Read more
[UI] Add tooltips for long tree prototype names in tree palette
Tree prototype names are cut in tree palette. Differences at the end of the names are not visible. It makes sense to add a tooltip t... Read more
Applying changes to prefab, which occur while animating, gets applied du...
How to reproduce: 1. Open the attached project 2. Open and play Test scene 3. Click on Die button (lizard will play Die animation) 4... Read more
[UI] ArgumentOutOfRangeException when entering emojis into InputField
How to reproduce: 1. Open attached project 2. Run Main scene in Editor 3. Enter a few emojis into InputField (copy and paste twice f... Read more
[WebGL] WebGLMovieTexture can’t return video size correct values also th...
Reproduction steps: 1. Open the attached project; 2. Open the scene "SampleScene"; 3. Build the game on WebGL; 4. Open the built gam... Read more
Engine integrated Ads SDK fails to initialize on iOS with .ipa builds
Ads fails to initialize on iOS with .ipa build or when published to TestFlight/App Store 1. What happened Also reported by several... Read more
Profiler is using unusual amounts of memory leading to Fatal Error
Profiler is using unusual amounts of memory leading to Fatal Error. If you open profiler window with "Record" enabled and enter Play... Read more
Mass placing trees on terrain with a colliders enabled results in crash ...
How to reproduce: 1. Open attached "TreeCollidersRepro" project and open "save 3" scene 2. Play the game, crash doesn't occur, exit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used