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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

0

Found in

5.6.0b5

Issue ID

874170

Regression

No

[UI][TerrainInspector] Terrain texture selection outline is subtle

Terrain

-

Steps to repro:

1. Open attached project and 'test' scene;
2. Select Terrain gameobject in the Hierarchy;
3. Go to 'Paint Texture' tab in the Terrain Inspector;
4. Select different textures in 'Paint Texture' tab;
5. Observe the selection outline.

Actual result:
Terrain texture selection outline is subtle, so user could barely see which texture is selected currently. See attached video.

Expected result:
Terrain texture selection outline should be clearly visible and consistent with other tabs of Terrain Inspector (for example, see Place Trees tab).

Notes:
- Reproducible in 5.6.0b5, 5.5.0p4, 5.4.4.p1;
- Reproducible on both OSX and Windows;
- Seems that selection outline is dependent on Inspector tab size. To make the bug more visible you may need to resize Inspector tab (adjust its width until selection outline would be invisible.

  1. Resolution Note (2018.3.X):

    We plan to build a new UIElements control to address the issues with all of the palettes used by Terrain; and make it a proper globally available control.

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