Search Issue Tracker

Won't Fix

Votes

4

Found in

5.4.2f2

Issue ID

873313

Regression

No

[WebGL] WebGLMovieTexture can’t return video size correct values also the video does not renderer on RawImage

WebGL

-

Reproduction steps:
1. Open the attached project;
2. Open the scene "SampleScene";
3. Build the game on WebGL;
4. Open the built game in the browser.

Actual result: the video does not show up.
Expected result: the video should show up in the screen.

Note: the video does not show up because it can not get video height and width. In the JS library the functions:
WebGLMovieTextureHeight: function(video)
{
return videoInstances[video].videoHeight;
},

WebGLMovieTextureWidth: function(video)
{
return videoInstances[video].videoWidth;
},
do not work.
Also, the sound of video is playing. The user modified the WebGL script: the script was committed to MeshRender, the user modified it to RawImage.

Reproduced with: 5.3.6p4, 5.4.2f2, 5.5.1p1, 5.6.0b5
Reproduced on Chrome and Firefox browsers.

Comments (1)

  1. omrip32

    Feb 28, 2017 07:55

    I managed to find a solution, the problem is in the plugin wrapper code.
    You need to add delay before retrieving the width/height values.
    When adding a delay this works correctly. Also, I found that when using chrome, the 'ongui' calls cause stuttering in the video.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.