Search Issue Tracker
Won't Fix
Votes
4
Found in
5.4.2f2
Issue ID
873313
Regression
No
[WebGL] WebGLMovieTexture can’t return video size correct values also the video does not renderer on RawImage
Reproduction steps:
1. Open the attached project;
2. Open the scene "SampleScene";
3. Build the game on WebGL;
4. Open the built game in the browser.
Actual result: the video does not show up.
Expected result: the video should show up in the screen.
Note: the video does not show up because it can not get video height and width. In the JS library the functions:
WebGLMovieTextureHeight: function(video)
{
return videoInstances[video].videoHeight;
},
WebGLMovieTextureWidth: function(video)
{
return videoInstances[video].videoWidth;
},
do not work.
Also, the sound of video is playing. The user modified the WebGL script: the script was committed to MeshRender, the user modified it to RawImage.
Reproduced with: 5.3.6p4, 5.4.2f2, 5.5.1p1, 5.6.0b5
Reproduced on Chrome and Firefox browsers.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
omrip32
Feb 28, 2017 07:55
I managed to find a solution, the problem is in the plugin wrapper code.
You need to add delay before retrieving the width/height values.
When adding a delay this works correctly. Also, I found that when using chrome, the 'ongui' calls cause stuttering in the video.